Mörk Borg: In The Bluelight
The days are fleeting out on the ice. The days are fleeting everywhere, now, but out on the barrens of Kergüs they are even further lessened. Time is thin here. It stretches, twists, freezes. Shatters.
Miseries grip the world, inevitable and unending. The Doomsayers scream that they can't be stopped, that the end is nigh, that the seventh Misery will come and the world will burn. Verhu's word has never yet been wrong.
And yet.
Yet.
Maybe there is hope out there in the ice, where time rolls like sludge. Where the end is, perhaps, not quite so inevitable.
In The Bluelight takes characters deep beneath the barren wastes of Kergüs, where an ancient artefact that holds the power to stop the Miseries afflicting the world lies buried beneath the ice. There is treasure frozen into the icy walls, too, and if you were to extract it you would return home rich. But the thaw that opened the Ice Vaults will not last forever, and if the characters tally too long they’ll find themselves trapped inside the glacier for the rest of their short, shivering lives.
The adventure itself is a sprawling dungeon over three levels packed full of NPCs, weird encounters, and a subterranean maze haunted by the oozing remnants of a third prophetic basilisk. It comes complete with encounter tables for the long trek across the ice fields of Kergüs, and new scriptures from the Arkhian Theurgy that replace the Calendar of Nechrubel while inside the dungeon, making the ice shift and change as the players spend more time in the Vaults.
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