Deep Sea Adventure (eng. regler)
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.
Game Objective
The game takes place over 3 rounds, and the player to gain the most
points over the 3 rounds is the winner. In order to gain points, you
must bring the most ruins chips back to the submarine. You can only
return to the submarine once per round, and you cannot progress more
after returning. You cannot return to the submarine without bringing any
ruins chips.
Turn Progression
On their turns, players conduct steps 1-4 listed below. Players take
turns, going clockwise around the board, and the round ends when all
players have returned to the submarine, or if the air runs out at the
beginning of someone's turn.
1) Declare if you will turn back or not.
2) Reduce air.
3) Roll the dice and advance your game piece.
4) Search. (When you have stopped moving, select one of A-C below)
A) Do nothing.
B) Pick up ruins chip.
C) Place a ruins chip.
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