Deluxeutgåva av Feed the Kraken.
Läs mer om spelet på Kickstarterkampanjen.
Feed the Kraken is a hidden role deduction game, with three asymmetric factions.
All players may be sitting in the same boat, but they want to navigate
in different directions! The loyal sailors must bring the ship safely to
mainland, whereas the pirates crave to secretly maneuver the ship into
the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts
of the crew to help him summon their dark lord—the Kraken—from the
depth of the sea to save them all.
How do you play?
At the start of your journey, you will receive a secret affiliation
marker. You will either be a loyal sailor, a sneaky pirate, or a fanatic
cult leader. Only the outnumbered pirates know each other, everybody
else will have to try to find their teammates (or convert them to their
cult) as they sail along. Rum-induced visions, cabin searches,
inquisitions, and mermaids will help you find out more about the true
loyalties of the other “sailors”.
Who knows how to navigate?
The goal of the game is to navigate the ship towards your final
destination, which would be easy if only players weren’t divided into
three different factions. Each secret faction wants to reach a different
area of the board. Every turn the ship will sail in one of the three
possible directions—but which one will it be?
The current captain and their chosen lieutenant will study ancient sea
maps and pass their often conflicting orders onto the chosen navigator,
who has to make the final decision. Meanwhile the rest of the crew is
busy drinking rum, gambling and telling each other tales of ancient sea
monsters.
Whom shall we trust?
After each navigation, the lieutenant and navigator go off duty, and the
captain has to find somebody sober enough to take their spot instead.
Everyone can discuss, how well that last navigation went, who is to
blame for the current course, and who should be in charge in the future
instead.
Convince your enemies that it is in their best interest to make you the
next lieutenant, or navigator! You can even draw your guns and become
the new captain in open mutiny! But for how long will you be able to
keep the trust of your crew? The next mutiny might already be waiting
for you if your decisions don’t please your fellow sailors.
There is so much more to explore in Feed the Kraken:
Different events happen depending on the areas you enter: Perform a
cabin search, cut someone’s tongue out, or feed them to the Kraken!
Other events are based on the choices of the current navigation team:
Enjoy (rum-induced) visions of the future, talk to mermaids, or join the
cult of the Kraken!
Personality cards grant everyone on board unique tricks to mess with the journey only once but at any time.
Gain additional guns, prevent mutinies, grant additional navigation
cards to your crew, or influence the game state in a plethora of other
ways!
Whom should we sacrifice?
The above list of all those options can’t even begin to describe the
tension you will feel at the table! Get ready to become fully immersed
in your role, and prepare for an emotional roller coaster, when your
friends suddenly argue for cutting your tongue out or even for tossing
YOU overboard to Feed the Kraken!
There is no player elimination before the last two turns of the game
though, and even if the other players do not trust you, they might need
you to be on the navigation team occasionally, keeping everyone engaged
and involved all the time.
Feed the Kraken (Deluxe Edition)
Relaterade produkter
Feed the Kraken (Basic Edition)
729 kr
4 på postorder
Feed the Kraken: Neoprene Mat XL (70x70 cm)
420 kr
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