Contains 3 double sided cards:
Stilts/Rump: After suffering 2 or more damage in the Suffer Damage step, you may swap the values of any two stats. Then flip Stilts. / The next time your Health would be reduced, reduce the highest of your stats by the same amount. Then, flip Rump.
Tink/Bell: Anytime you forgo a reward on an enemy, when that card would be discarded, you may put it under Tink instead. You may discard a card from under Tink and flip her to ignore the After or Special of an enemy until the end of the Engagement. / Anytime you forgo a reward on an enemy, when that card would be discarded, you may put it under Bell instead. If there are at least three cards under Bell, you may discard all cards under Bell to defeat a non-boss enemy. Then, flip Bell.
Jack/Sprig: When damage from Miss defeat an enemy, you man +1 Health. Anytime you have 5 Health or more, flip Jack. / In the Apply Dice step, you may -2 Health to change a miss to Crit, or op to two Basic Hit to Crit. Then, flip Sprig.