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The Weird RPG (Deluxe Edition)



Referens: MCG354

The Weird RPG Deluxe Edition trycks i begränsad upplaga.

The Weird helps you make every encounter, adventure, and even campaign more engaging, memorable, and fun—no matter what game you're playing.

Did your players stumble on an ogre’s den? Make it a weird ogre’s den! Maybe the ogre collects animal skulls—they’re everywhere, on every shelf and surface. Or the ogre has a strange skin condition that gives it bright purple blotches. Or they keep a gong they ring every time they hit an opponent. Or they have embedded glass eyes all over their body. Or they’ve recently baked a cinnamon cake—that’s actually pretty good!

Or did your players enter a seedy space bar? Perhaps the back wall is covered in psychedelic graffiti that’s surprisingly beautiful. Or the autotender keeps shutting down halfway through pouring drinks. Maybe the AI at the entrance is scanning for mutants, but due to a strange anomaly, they’re actually altering the DNA of those who enter—giving them mutations. Or the waiter's alien culture traditionally flings food across the room, so your PCs have got to be good at catching, ducking—or both!

An oracle that stands upon a floating fragment of the moon. A castle to be explored at the bottom of a mug of ale. A monstrous creature that feeds upon the ghosts of children. Roses that grow where the tears of a queen fall. A sword that inflicts wounds that scream. A gun that fires intelligent bullets.

From interesting to surprising to over-the-top gonzo—and even whimsical—these sorts of details fill your games with color and life. They engage the players, make encounters vivid and fun, and create moments your group will never forget.


And The Weird is full of them—literally thousands and thousands of specific suggestions you can pull straight from the book and inject into your adventures, encounters, and campaigns. Every chapter gives you advice on how to make a particular topic more interesting, then gives you literally hundreds of actionable ideas to run with. NPCs, creatures, places, magic items, gear, spells, abilities, names, appearances, backgrounds, plots, structures, vehicles—and yes, even player characters—each get a chapter. Make anything in your game more interesting!


Roll randomly or pick one you like. The ideas are sorted by level of weirdness (interesting, surprising, gonzo, and whimsical) so you can find just the right suggestion, and they're organized by setting or genre type. Use these lists to make something normal into something weird, or build it weird from the very start. And of course the book provides guidelines and suggestions on how to insert the ideas into a campaign, a PC's backstory, an adventure, or just a scene. Build a freewheeling campaign that’s totally over the top. Or add loads of interesting details to your down-to-earth adventures. Whatever your style of play, The Weird will help you make your game better.

 A foil cover, translucent dust jacket, and other cool (and weird!) features make this campaign-exclusive version of The Weird the one you really want!



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