Bloodstones (reprint)
Nytryck av Bloodstones.
Läs mer om spelet och senaste nytt om leveranstiden på spelets förbokningskampanj.
Welcome to Fal, although please do not expect a
friendly one. For as long as its inhabitants can remember, strife has
been a way of life on Fal. Over the years factions formed from the
disparate races, which for reasons known only to themselves, could find
no peace with each other.
Bloodstones is
a fantasy wargame for one to four (up to six players if stretch goals
are met) featuring four/six different races, each with their own
specific powers. Each of the four/six races in Bloodstones has its own
mix of units, represented by domino shape tiles. Some of these units
will be unique to that race, such as Dragons to the Dragon Riders and
Giants to the Hill Folk.
The aim of the game is
to have the most victory points at the end of the game, which can be
gained by building, by raiding other players’ villages and by winning
battles.
At the start of the game players will
arrange their tiles into stacks. From these they draw a starting hand of
nine. Players then decide where to place their Citadel and which tiles
will be placed with it. The tiles are multi-use. When placed on the
board they becomes units, the type indicated by the symbol in the
centre. While in your hand they can be used to build other units, move
units, improve your Combat Strength, build villages and raid villages.
The
main part of the game proceeds with player turns. When it is your turn
you can perform as many actions as you wish. However, some actions have
restrictions as to when you can perform them.
After
you have completed all of your actions you draw back to your hand size
of six tiles. If you exhaust your stock of tiles then you shuffle your
discarded ones to make a new draw stock. You also score Victory Points
for villages you have on the board.
The game
will end when each player has scored points a number of times. With two
players this will be three times, for three or more players this will be
two times.
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