Saga: Book of Battles (2nd Ed.)
The Book of Battles is an unusual supplement. It is not a SAGA Universe, but a collection of scenarios and game variants that can be applied to any Universe in which you decide to play. It is therefore a perfect complement to the rulebook, a companion that enlarges its horizons by proposing alternatives to the basic Clash of Warlords scenario.
The book is divided into five sections:
Skirmishes • Battles • Legends • Mass Battles • Sagas
SKIRMISHES
The book’s first chapter is devoted to skirmishes, and offers only one
scenario, Battle of Heroes, BUT it offers a multitude of possible
combinations (more than five thousand!), guaranteeing almost infinite
re-playability.
Skirmishes offer balanced games, and require no specific terrain pieces
or particular rules not already included in Clash of Warlords. Thus, any
group of players with access to the terrain pieces used in Clash of
Warlords can play multiple variations of Battle of Heroes.
BATTLES
The second chapter is dedicated to battles. Before presenting the battle
scenarios, this chapter offers a set of special rules specific to these
scenarios, notably covering new terrain types, like buildings. Battles
offer balanced encounters, but require specific terrain pieces, or the
introduction of particular rules which can give an advantage to certain
ways of assembling a warband. They are also noticeably more complex than
Clash of Warlords and Battle of Heroes, but also offer very unusual
situations for your Warlord to test himself against.
LEGENDS
The third chapter covers legends, narrative scenarios that tell an
interesting story rather than providing a perfectly balanced struggle.
It will suit players wishing to explore SAGA in a different, less
competitive, and more narrative way. They sometimes place constraints on
how warbands are assembled, in order to save the story from the
excesses of gamers! Thus, it is best to agree with your opponent in
advance that you will play a legend during your session, so that each
player can bring an appropriate warband. The chapter begins with a
collection of special rules that will be used in these specific
scenarios.
MASS BATTLES
The fourth chapter deals with games of three or four players. Its
introduction describes the particular rules for this style of play,
before presenting several scenarios designed to play SAGA with three or
four players. Mass Battles are a unique chance to appreciate SAGA with
every member of a gaming group, each one leading their own warband. The
balance depends as much on the warbands involved as the relations
between the players; some scenarios will win renown for the most
diplomatic players, and others the most opportunistic!
SAGAS
The Book of Battles ends with a chapter for players who want to link
their games and weave them into an overarching saga. Rather than
detailing a traditional and constraining campaign system, the Sagas
chapter offers a simple experience system, allowing your Warlord to
increase his influence and develop new talents.
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