Old Gods of Appalachia RPG: Come Hell or High Water
You know the rule of three, don’t you? Well, following this rule, this book brings you three additions to your game: an in-depth look at a few of the places you know and love from the Old Gods of Appalachia podcast, a handful of new places to be added to any adventure or campaign, and several complete adventures you can easily pick up and run. And, like all rules of three, there’s a little something surprising tucked in: a short chapter all about crafting your own adventures for Old Gods.
Each of these sections is full of dangers and delights, sure to entrance and enthrall your players—and maybe, possibly (dare we say almost certainly) give them a scare or four!
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