Rurik: Dawn of Kiev (KS-Edition)
Rurik: Dawn of Kiev is a euro-style realm building game featuring area control, resource management, and a new mechanic - "auction programming."
Establish your legacy by constructing buildings and performing great deeds or pursue your own agenda by ruling large areas of land and collecting tribute. Will you win over the hearts of the people to become the next Grand Prince or Princess of Kiev?
- 71 miniatures (40+ mm and 28 mm scale)
- 64 custom wood resources
- 24 silk screened player pawns
- Novel mechanics
- Solo mode automa opponent who changes tactics
Rurik brings to life the ancient culture of Kievan Rus - the precursor to both Russia and Ukraine - with game design by Russian game designer Stanislav Kordonskiy and illustrations by Ukrainian artist Yaroslav Radeckyi.
Auction Programming. The gameplay in Rurik revolves around a central strategy board. Openly bid for actions with your advisors in this novel “auction programming” mechanic. Higher numbered advisors earn greater benefits, but lower numbered advisors resolve their actions sooner.
Action Resolution. Take turns resolving advisors. Always resolve your lowest numbered advisor, regardless of which action column it is on, and perform the action.
Ruling lands is important! It's easier to build and tax in lands you rule, although you can pay more to perform those actions even when you don't rule.
Scheme to keep a reward for yourself and potentially lay a trap for opponents that may attack you! After attacking another player, you must flip over scheme cards - if you find a casualty icon you also lose a troop.
Instead of fighting each other, you can also clear the land of rebels and earn rewards for your efforts.
Claim to the Throne. At the end of the round, determine how far you advance in your quest to claim the throne.
At the end of four rounds, the player with the most points wins! You score points primarily based on your success in ruling lands, building, and trading. You may also score points from warfare, your great deeds, and your secret agenda.
Watch a full 3 player playthrough below with the game designer (Stan Kordonskiy), Jeremy Howard, and Ryan Metzler (from The Dice Tower).
In Solo Mode, the AI changes between 3 modes throughout the game and within each mode has a different approach to bidding and resolving actions.
Its bidding is only revealed one bid at a time so you are never quite sure how it will play! The dynamic automa opponent has received a lot of high praise from playtesters and reviewers alike. You can watch a full playthrough of solo mode below.
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