The Glimmering Valley brings you a fascinating and beautifully fleshed-out region from which to launch your Numenera campaign. It details an area designed specifically as the origin point of a group of eager explorers (you can set it almost anywhere in the Ninth World). It brings Numenera back to its roots and gives players a place to call home. A place to defend if and when it becomes threatened—and a springboard into the many splendors and dimensions of the broader Ninth World setting. And, being Numenera, the Glimmering Valley is weird.
The book unfolds like a campaign would, with a small village as a starting point—giving the PCs plenty of backstory material and potential friends, relatives, and rivals. The village is surrounded with prior-world ruins, mysteries, and places to explore as you establish your campaign—and a looming threat, affecting everyone who lives in the valley, provides growing tension.
PCs who make their way to the far end of the valley find a city where they can experience more adventures or that they can use as a gateway to the larger Ninth World beyond the valley itself.
Loot this book for your game! The many weird sites and mysteries in The Glimmering Valley are easily lifted into any other game. You don’t have to play Numenera to plunder this book for scores of interesting locales, peoples, events, and items for your fantasy campaign, no matter what game you're playing.